Drop Tables›Dungeon Rewards›Grassland Dungeon 2 Reward (Elixir)

🕳️ Grassland Dungeon 2 Reward (Elixir)

Dungeon Rewards · Grassland

This table has 2 slots. Each slot is rolled on its own with the chance shown; when it hits, one item is picked from that slot by weight. On average you get 2 item stacks per opening.

Slots2
Avg picks2
Distinct items2

Slot 1

Slot chance 100%1 item · total weight 1
ItemQtyWeightIn slotChance
Vital Remedy11100%100%

Slot 2

Slot chance 100%1 item · total weight 100
ItemQtyWeightIn slotChance
Gold Coin1300~1600100100%100%

Per-item totals

per opening
ItemChance of at least 1Expected amountQtySlots
Gold Coin100%1,4501300~16002
Vital Remedy100%111

How the numbers work

Chance of an item = slot chance × (item weight ÷ total weight of the slot).

Chance of at least 1 = 1 − product over slots of (1 − that item's chance in the slot). Slots are rolled independently.

Expected amount = sum of chance × average quantity ((min + max) ÷ 2). Treat it as an average over many openings.

Weights and chances are the values in the game's loot tables. Rows with zero weight never drop and are left out; identical rows in one slot are merged.