Best Farming Pals
29 Pals Β· by max-build effective work amount (ties: level, then rarity)Facilities that use Farming
Farming +1 supporters
While this Pal is at the base, every other Pal at that base gets Farming suitability +1 (the supporter itself is not boosted). It is the same from β 0, so condenser rank does not matter. A second copy does not add another +1.
How it is used: players pair it with Pals that reach 9 after full condensing, so supporter +1 makes 10 without spending a suitability book (community tip). Whether +1 can go past 10 is unconfirmed β the pages assume the level cap 10.
Permanent +1 for one Pal:
Applied Ranching Handbook I (one book = Farming +1, level cap 10)
| Level | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Work amount | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
+1 means moving one column right in this table (game setting WorkSuitabilityDefineDataMap).
Community picks β Farming
Ranch Pals are chosen by what they produce. 1.0 added Farming levels (output rises linearly per level), Ranch Master (+2), Farmhand (+1), the Cinnamoth supporter (+1) and a ranching handbook.
- High Quality Pal Oil and occasional gold coins; the oil is in high demand, and some breed and sell it for money.
- Produces high-grade cloth directly; Sibelyx does the same.
- Honey, a cake ingredient.
- Milk; Farming is its only job, so condensing all goes into it.
- Produces Ice Organs; players advise stockpiling organs early.
- Cotton candy plus an aura that slows base hunger; drop it once food is stable.
- Digs up Pal Spheres, arrows and gold; PCGamesN's top pick.
Supporter: Cinnamoth (+1 Farming). Whether work speed affects ranch output is disputed (both tests predate 1.0), and multi-job Pals wander off, so Farming-only Pals are steadier.
Sources: DCInside β λ΄μ€μ© ν° μ 리 (λμ¬Β·λͺ©μ₯Β·κ΅λ°°) (2026-07-15) Β· Inven β 1.0 ν: μ μ± μμΉ ν°Β·λͺ©μ₯ ν°Β·ν¨μλΈ (2026-07-11) Β· DCInside β 1.0 ν¨μΉ λ ΈνΈ 1λΆ (λ²μ) (2026-07-10) Β· PCGamesN β Best Farming Pals (1.0) (2026-07-22) Β· Insider Gaming β Full 1.0 patch notes (Insider Gaming) (2026-07) Β· YouTube β μ μ μΆμ ν μ’ κ²° ν° λͺ¨μ (μμ μμΉ κΈ°μ€) (2026-07-15) Β· palworld.tools β work, sanity, best pals (2026-10-03)
Passive sets, how to get them, disagreements β all community builds β
Base = condenser β 0 with no passives (base tier also weighs nocturnal). Max build = condenser β 4 (raises the level), the best work passives β four for nocturnal Pals, three plus Insomnia for the rest β and the Pal's own partner skill bonus. β = partner bonus that needs a facility or companion (ranked with it met). Formula & assumptions β Β· Farming tier β
| # | Pal | Farming Lv | Base β 0, no passives Β· base tier | Max build β 4, passives, partner bonus | Tier max build | Element | Other work | Food |
|---|---|---|---|---|---|---|---|---|
| 1 | 4 β7 | 18 S | 76 +215% Β· night work via Insomnia at Lv10: 95 | S | 5 | |||
| 2 | 4 β6 | 18 S | 69 +215% Β· night work via Insomnia at Lv10: 95 | A | 3 | |||
| 3 | 2 β6 | 14 B | 69 +215% Β· night work via Insomnia at Lv10: 95 | S | 2 | |||
| 4 | 2 β6 | 14 B | 69 +215% Β· night work via Insomnia at Lv10: 95 | S | 2 | |||
| 5 | 3 β7 | 16 A | 64 +165% Β· night work via Insomnia | B | 3 | |||
| 6 | 3 β7 | 16 A | 64 +165% Β· night work via Insomnia | B | 5 | |||
| 7 | 3 β7 | 16 A | 64 +165% Β· night work via Insomnia | B | 4 | |||
| 8 | 3 β7 | 16 A | 64 +165% Β· night work via Insomnia | B | 5 | |||
| 9 | 2 β7 | 14 B | 64 +165% Β· night work via Insomnia | A | 1 | |||
| 10 | 1 β7 | 12 C | 64 +165% Β· night work via Insomnia | A | 1 | |||
| 11 | 1 β7 | 12 C | 64 +165% Β· night work via Insomnia | A | 1 | |||
| 12 | 2 β5 | 14 B | 63 +215% Β· π nocturnal by nature | B | 7 | |||
| 13 | 1 β5 | 12 B | 63 +215% Β· π nocturnal by nature | B | 1 | |||
| 14 | 1 β5 | 12 B | 63 +215% Β· π nocturnal by nature | B | 2 | |||
| 15 | 1 β5 | 12 C | 63 +215% Β· π nocturnal by nature | B | 3 | |||
| 16 | 2 β6 | 14 B | 58 +165% Β· night work via Insomnia | C | 3 | |||
| 17 | 1 β4 | 12 B | 57 +215% Β· π nocturnal by nature only when activated (not base work) +900% Β· not ranked | C | 1 | |||
| 18 | 2 β5 | 14 B | 53 +165% Β· night work via Insomnia | D | 5 | |||
| 19 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 20 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 21 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 22 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 23 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 24 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 25 | 1 β5 | 12 C | 53 +165% Β· night work via Insomnia | C | 1 | |||
| 26 | 1 β5 | 12 D | 53 +165% Β· night work via Insomnia | D | 2 | |||
| 27 | 1 β4 | 12 D | 48 +165% Β· night work via Insomnia | D | 2 | |||
| 28 | 1 β4 | 12 C | 48 +165% Β· night work via Insomnia | D | 1 | |||
| 29 | 1 β4 | 12 D | 48 +165% Β· night work via Insomnia | D | 3 |
Nocturnal (π) Pals keep working at night. In the max build non-nocturnal Pals spend one slot on Insomnia to work at night, so they get one work passive fewer. Work amounts are the game setting amount for the level times the work speed bonus; the formula and assumptions are below. Tiers match this job's tab in the Work tier list (capturable Pals only).
Assumptions β effective work speed
Effective amount = work amount for the level Γ (1 + sum of work speed bonuses Γ· 100)
- Base: condenser β 0, no passives. Max build: condenser β 4 (raises suitability levels, rule below) + work passives + the Pal's own partner skill work bonus at β 4. In both, partner bonuses use the value for that β .
- Nocturnal: in the max build a non-nocturnal Pal spends one slot on Insomnia (1β , 10,000G at the surgery table) to work at night, so nocturnal Pals get four work passives and the rest three plus Insomnia (the community's Demon's Hand sets for night and day Pals). In the 1.0.5 data all 73 Dark Pals are nocturnal and no other Pal is. So the max-build tier has no nocturnal weight; only the base tier does.
- Stacking: work speed % from passives and partner skills is assumed to add up and then multiply once. The real formula lives in the game code and cannot be checked from data.
- Check: in the Handiwork-type table, bare Lv10 (5,400) is 1.50Γ Lv8 with Demon's Hand (1,900 Γ 1.9) β the same as the community's "Lv10 with nothing is about 1.5Γ faster than Lv8 + Demon's Hand". Levels matter more than passives.
- Level cap 10 (WorkSuitabilityMaxRank). A work suitability ticket (handbook) gives +1 per book, but how many one Pal can use is not in the data, so tickets are not scored (same for every Pal). The "at Lv10" value on work pages is a reference: the same passives and bonuses at level 10. There is no Oil Extraction ticket.
- Base work speed is 100 for every Pal, so it is not multiplied in. What the Farming level values mean (production intervalβ¦) and whether work speed passives affect ranch output are unconfirmed (the community tests are all pre-1.0 and disagree).
Condenser β work suitability level 1.0 patch notes + community tests Β· not in the game data
| Suitabilities the Pal has | Levels added at β 4 |
|---|---|
| 1 | +4 |
| 2 | higher +3, lower +2 |
| 3 | all +2 |
| 4~5 | top three +2, the rest +1 |
β 1ββ 3 each add +1 to one suitability (cycling from the highest level; ties follow the game data's suitability order) and β 4 adds +1 to all. Both the 1.0 patch-note wording and the Korean community's full-condense tests fit this rule (e.g. Renjishi Kindling 8β10, Solmora Lux Electricity 6β9 and Watering 4β6, Eidrolon Ignis Kindling 6β9 and Transporting 6β8, Frostallion Cooling 7β10). Cap 10. The +5% per β in the game settings (StatusCalculate_GenkaiToppa_PerAdd) is for HP/Attack/Defense and nothing says it applies to work speed, so it is not included.
Work amount by level BP_PalGameSetting Β· WorkSuitabilityDefineDataMap
| Job | Lv1 | Lv2 | Lv3 | Lv4 | Lv5 | Lv6 | Lv7 | Lv8 | Lv9 | Lv10 |
|---|---|---|---|---|---|---|---|---|---|---|
| Farming | 12 | 14 | 16 | 18 | 20 | 22 | 24 | 26 | 28 | 30 |
In 1.0.5 natural suitability tops out at Lv8; Lv9β10 are reached with passives, supporters or tickets.
Max-build passives (4 slots) passives.json β CraftSpeed, suitability rank, move speed (transport), nocturnal
| Jobs | Set (best for each job, computed Β· one slot is Insomnia for non-nocturnal Pals) | Total |
|---|---|---|
| Farming | Demonβs Hand +90%β SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantRanch Master Lv+2wild PalsInsomnia π works at night or VampiricDoes not sleep and continues to work even at night.wild Pals Β· surgery implant | +165% Β· Lv+2 non-nocturnal Pals |
| Farming | Demonβs Hand +90%β SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantRanch Master Lv+2wild PalsArtisan +50%wild Pals Β· surgery implant | +215% Β· Lv+2 nocturnal Pals |
| Farming | Demonβs Hand +90%β SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantArtisan +50%wild Pals Β· surgery implantInsomnia π works at night or VampiricDoes not sleep and continues to work even at night.wild Pals Β· surgery implant | +215% non-nocturnal Pals |
Candidates: work passives the data says a Pal can get (wild Pals, Lucky Pals, World Tree Pals, surgery implants). Breeding passes on passives from the parents, so these are assumed to be collectable into four slots (the data has no per-passive inheritance limit). β = drawback. All candidates: Demonβs Hand +90% (World Tree Pals Β· one-time implant), Remarkable Craftsmanship +75% (wild Pals Β· one-time implant), Lucky +20% (Lucky Pals), Ranch Master Farming rank (wild Pals), Artisan +50% (wild Pals Β· surgery implant), Farmhand Farming rank (wild Pals), Serious +20% (wild Pals Β· surgery implant), Work Slave +30% (wild Pals Β· surgery implant), Conceited +10% (wild Pals)
| Work speed passives left out | Work speed | Why |
|---|---|---|
| Speedy Worker Lv. 4 | +25% | A trait on player gear (accessories, headgear) β not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it |
| Motivational Leader | +25% | Targets the player (ToTrainer), not the Pal's own work speed |
| Speedy Worker Lv. 3 | +20% | A trait on player gear (accessories, headgear) β not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it |
| Speedy Worker Lv. 2 | +15% | No way to get it: not on wild, Lucky or World Tree Pals nor by surgery |
| Speedy Worker Lv. 1 | +10% | A trait on player gear (accessories, headgear) β not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it |
Partner skill work bonuses values β 0ββ 4 from the skill text Β· conditions from DT_PartnerSkillParameter
| Pal | Applies to | β 0 | β 1 | β 2 | β 3 | β 4 | Condition |
|---|---|---|---|---|---|---|---|
| all jobs | +100% | +200% | +400% | +600% | +900% | only when activated (not base work) (not scored) |