Work Suitabilityβ€ΊFarming

Best Farming Pals

29 Pals Β· by max-build effective work amount (ties: level, then rarity)

Facilities that use Farming

1 Β· expand

Farming +1 supporters

separate from the ranking Β· boosts the whole base
Cinnamothother base Pals Farming +1does not stack

While this Pal is at the base, every other Pal at that base gets Farming suitability +1 (the supporter itself is not boosted). It is the same from β˜…0, so condenser rank does not matter. A second copy does not add another +1.

How it is used: players pair it with Pals that reach 9 after full condensing, so supporter +1 makes 10 without spending a suitability book (community tip). Whether +1 can go past 10 is unconfirmed β€” the pages assume the level cap 10.

Permanent +1 for one Pal: Applied Ranching Handbook I (one book = Farming +1, level cap 10)

Level12345678910
Work amount12141618202224262830

+1 means moving one column right in this table (game setting WorkSuitabilityDefineDataMap).

Community picks β€” Farming

as of 1.0.5 Β· community opinion, summarized Β· checked 2026-10-10

Ranch Pals are chosen by what they produce. 1.0 added Farming levels (output rises linearly per level), Ranch Master (+2), Farmhand (+1), the Cinnamoth supporter (+1) and a ranching handbook.

  • Dumud GildStrong consensusRanch set
    High Quality Pal Oil and occasional gold coins; the oil is in high demand, and some breed and sell it for money.
  • Sibelyx PrimoStrong consensusRanch set
    Produces high-grade cloth directly; Sibelyx does the same.
  • Honey, a cake ingredient.
  • Milk; Farming is its only job, so condensing all goes into it.
  • Produces Ice Organs; players advise stockpiling organs early.
  • Cotton candy plus an aura that slows base hunger; drop it once food is stable.
  • VixyThin evidenceRanch set
    Digs up Pal Spheres, arrows and gold; PCGamesN's top pick.

Supporter: Cinnamoth (+1 Farming). Whether work speed affects ranch output is disputed (both tests predate 1.0), and multi-job Pals wander off, so Farming-only Pals are steadier.

Sources: DCInside β€” λ‚΄μ‹€μš© 팰 정리 (농사·λͺ©μž₯·ꡐ배) (2026-07-15) Β· Inven β€” 1.0 팁: 적성 μƒμŠΉ 팰·λͺ©μž₯ νŒ°Β·νŒ¨μ‹œλΈŒ (2026-07-11) Β· DCInside β€” 1.0 패치 λ…ΈνŠΈ 1λΆ€ (λ²ˆμ—­) (2026-07-10) Β· PCGamesN β€” Best Farming Pals (1.0) (2026-07-22) Β· Insider Gaming β€” Full 1.0 patch notes (Insider Gaming) (2026-07) Β· YouTube β€” 정식 μΆœμ‹œ ν›„ μ’…κ²° 팰 λͺ¨μŒ (μž‘μ—… 수치 κΈ°μ€€) (2026-07-15) Β· palworld.tools β€” work, sanity, best pals (2026-10-03)

Passive sets, how to get them, disagreements β€” all community builds β†’

Base = condenser β˜…0 with no passives (base tier also weighs nocturnal). Max build = condenser β˜…4 (raises the level), the best work passives β€” four for nocturnal Pals, three plus Insomnia for the rest β€” and the Pal's own partner skill bonus. βš™ = partner bonus that needs a facility or companion (ranked with it met). Formula & assumptions ↓ Β· Farming tier β†’

#PalFarming LvBase
β˜…0, no passives Β· base tier
Max build
β˜…4, passives, partner bonus
Tier
max build
ElementOther workFood
1Sibelyx Primo4
β†’7
18
S
76
+215% Β· night work via Insomnia
at Lv10: 95
SNeutral5
2Dumud Gild4
β†’6
18
S
69
+215% Β· night work via Insomnia
at Lv10: 95
AGroundWater3
3Mozzarina2
β†’6
14
B
69
+215% Β· night work via Insomnia
at Lv10: 95
SNeutral
2
4Melpaca2
β†’6
14
B
69
+215% Β· night work via Insomnia
at Lv10: 95
SNeutral
2
5Beegarde3
β†’7
16
A
64
+165% Β· night work via Insomnia
BGrass3
6Shroomer3
β†’7
16
A
64
+165% Β· night work via Insomnia
BGrass5
7Foxcicle3
β†’7
16
A
64
+165% Β· night work via Insomnia
BIce4
8Sibelyx3
β†’7
16
A
64
+165% Β· night work via Insomnia
BIce5
9Cremis2
β†’7
14
B
64
+165% Β· night work via Insomnia
ANeutral1
10Woolipop1
β†’7
12
C
64
+165% Β· night work via Insomnia
ANeutral
1
11Woolipop Terra1
β†’7
12
C
64
+165% Β· night work via Insomnia
AGround
1
12SootseerπŸŒ™2
β†’5
14
B
63
+215% Β· πŸŒ™ nocturnal by nature
BDarkFire7
13MauπŸŒ™1
β†’5
12
B
63
+215% Β· πŸŒ™ nocturnal by nature
BDark1
14Caprity NoctπŸŒ™1
β†’5
12
B
63
+215% Β· πŸŒ™ nocturnal by nature
BDark2
15CawgnitoπŸŒ™1
β†’5
12
C
63
+215% Β· πŸŒ™ nocturnal by nature
BDark3
16Surfent2
β†’6
14
B
58
+165% Β· night work via Insomnia
CWater3
17DepressoπŸŒ™1
β†’4
12
B
57
+215% Β· πŸŒ™ nocturnal by nature
only when activated (not base work) +900% Β· not ranked
CDark1
18Vaelet2
β†’5
14
B
53
+165% Β· night work via Insomnia
DGrass5
19Lamball1
β†’5
12
C
53
+165% Β· night work via Insomnia
CNeutral1
20Chikipi1
β†’5
12
C
53
+165% Β· night work via Insomnia
CNeutral1
21Kelpsea1
β†’5
12
C
53
+165% Β· night work via Insomnia
CWater1
22Vixy1
β†’5
12
C
53
+165% Β· night work via Insomnia
CNeutral1
23Rooby1
β†’5
12
C
53
+165% Β· night work via Insomnia
CFire1
24Mau Cryst1
β†’5
12
C
53
+165% Β· night work via Insomnia
CIce1
25Kelpsea Ignis1
β†’5
12
C
53
+165% Β· night work via Insomnia
CFire1
26Caprity1
β†’5
12
D
53
+165% Β· night work via Insomnia
DGrass2
27Flambelle1
β†’4
12
D
48
+165% Β· night work via Insomnia
DFire2
28Sparkit1
β†’4
12
C
48
+165% Β· night work via Insomnia
DElectric1
29Dumud1
β†’4
12
D
48
+165% Β· night work via Insomnia
DGroundWater3

Nocturnal (πŸŒ™) Pals keep working at night. In the max build non-nocturnal Pals spend one slot on Insomnia to work at night, so they get one work passive fewer. Work amounts are the game setting amount for the level times the work speed bonus; the formula and assumptions are below. Tiers match this job's tab in the Work tier list (capturable Pals only).

Assumptions β€” effective work speed

game data of the listed version

Effective amount = work amount for the level Γ— (1 + sum of work speed bonuses Γ· 100)

  • Base: condenser β˜…0, no passives. Max build: condenser β˜…4 (raises suitability levels, rule below) + work passives + the Pal's own partner skill work bonus at β˜…4. In both, partner bonuses use the value for that β˜….
  • Nocturnal: in the max build a non-nocturnal Pal spends one slot on Insomnia (1β˜…, 10,000G at the surgery table) to work at night, so nocturnal Pals get four work passives and the rest three plus Insomnia (the community's Demon's Hand sets for night and day Pals). In the 1.0.5 data all 73 Dark Pals are nocturnal and no other Pal is. So the max-build tier has no nocturnal weight; only the base tier does.
  • Stacking: work speed % from passives and partner skills is assumed to add up and then multiply once. The real formula lives in the game code and cannot be checked from data.
  • Check: in the Handiwork-type table, bare Lv10 (5,400) is 1.50Γ— Lv8 with Demon's Hand (1,900 Γ— 1.9) β€” the same as the community's "Lv10 with nothing is about 1.5Γ— faster than Lv8 + Demon's Hand". Levels matter more than passives.
  • Level cap 10 (WorkSuitabilityMaxRank). A work suitability ticket (handbook) gives +1 per book, but how many one Pal can use is not in the data, so tickets are not scored (same for every Pal). The "at Lv10" value on work pages is a reference: the same passives and bonuses at level 10. There is no Oil Extraction ticket.
  • Base work speed is 100 for every Pal, so it is not multiplied in. What the Farming level values mean (production interval…) and whether work speed passives affect ranch output are unconfirmed (the community tests are all pre-1.0 and disagree).

Condenser β†’ work suitability level 1.0 patch notes + community tests Β· not in the game data

Suitabilities the Pal hasLevels added at β˜…4
1+4
2higher +3, lower +2
3all +2
4~5top three +2, the rest +1

β˜…1β€“β˜…3 each add +1 to one suitability (cycling from the highest level; ties follow the game data's suitability order) and β˜…4 adds +1 to all. Both the 1.0 patch-note wording and the Korean community's full-condense tests fit this rule (e.g. Renjishi Kindling 8β†’10, Solmora Lux Electricity 6β†’9 and Watering 4β†’6, Eidrolon Ignis Kindling 6β†’9 and Transporting 6β†’8, Frostallion Cooling 7β†’10). Cap 10. The +5% per β˜… in the game settings (StatusCalculate_GenkaiToppa_PerAdd) is for HP/Attack/Defense and nothing says it applies to work speed, so it is not included.

Work amount by level BP_PalGameSetting Β· WorkSuitabilityDefineDataMap

JobLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Farming12141618202224262830

In 1.0.5 natural suitability tops out at Lv8; Lv9–10 are reached with passives, supporters or tickets.

Max-build passives (4 slots) passives.json β€” CraftSpeed, suitability rank, move speed (transport), nocturnal

JobsSet (best for each job, computed Β· one slot is Insomnia for non-nocturnal Pals)Total
Farming
Demon’s Hand +90%⚠ SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantRanch Master Lv+2wild PalsInsomnia πŸŒ™ works at night or VampiricDoes not sleep and continues to work even at night.wild Pals Β· surgery implant
+165% Β· Lv+2
non-nocturnal Pals
Farming
Demon’s Hand +90%⚠ SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantRanch Master Lv+2wild PalsArtisan +50%wild Pals Β· surgery implant
+215% Β· Lv+2
nocturnal Pals
Farming
Demon’s Hand +90%⚠ SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantArtisan +50%wild Pals Β· surgery implantInsomnia πŸŒ™ works at night or VampiricDoes not sleep and continues to work even at night.wild Pals Β· surgery implant
+215%
non-nocturnal Pals

Candidates: work passives the data says a Pal can get (wild Pals, Lucky Pals, World Tree Pals, surgery implants). Breeding passes on passives from the parents, so these are assumed to be collectable into four slots (the data has no per-passive inheritance limit). ⚠ = drawback. All candidates: Demon’s Hand +90% (World Tree Pals Β· one-time implant), Remarkable Craftsmanship +75% (wild Pals Β· one-time implant), Lucky +20% (Lucky Pals), Ranch Master Farming rank (wild Pals), Artisan +50% (wild Pals Β· surgery implant), Farmhand Farming rank (wild Pals), Serious +20% (wild Pals Β· surgery implant), Work Slave +30% (wild Pals Β· surgery implant), Conceited +10% (wild Pals)

Work speed passives left outWork speedWhy
Speedy Worker Lv. 4+25%A trait on player gear (accessories, headgear) β€” not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it
Motivational Leader+25%Targets the player (ToTrainer), not the Pal's own work speed
Speedy Worker Lv. 3+20%A trait on player gear (accessories, headgear) β€” not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it
Speedy Worker Lv. 2+15%No way to get it: not on wild, Lucky or World Tree Pals nor by surgery
Speedy Worker Lv. 1+10%A trait on player gear (accessories, headgear) β€” not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it

Partner skill work bonuses values β˜…0β€“β˜…4 from the skill text Β· conditions from DT_PartnerSkillParameter

PalApplies toβ˜…0β˜…1β˜…2β˜…3β˜…4Condition
Depressoall jobs+100%+200%+400%+600%+900%only when activated (not base work) (not scored)