Work Suitabilityβ€ΊGenerating Electricity

Best Generating Electricity Pals

25 Pals Β· by max-build effective work amount (ties: level, then rarity)

Facilities that use Generating Electricity

3 Β· expand

Generating Electricity +1 supporters

separate from the ranking Β· boosts the whole base
Puffoltother base Pals Generating Electricity +1does not stack

While this Pal is at the base, every other Pal at that base gets Generating Electricity suitability +1 (the supporter itself is not boosted). It is the same from β˜…0, so condenser rank does not matter. A second copy does not add another +1.

How it is used: players pair it with Pals that reach 9 after full condensing, so supporter +1 makes 10 without spending a suitability book (community tip). Whether +1 can go past 10 is unconfirmed β€” the pages assume the level cap 10.

Pals at Generating Electricity 9 in the max build (10 with a supporter)Solmora LuxAzurmane

Permanent +1 for one Pal: Applied Generating Electricity Handbook I (one book = Generating Electricity +1, level cap 10)

Level12345678910
Work amount2503254005007501,0001,5002,0003,0004,000

+1 means moving one column right in this table (game setting WorkSuitabilityDefineDataMap).

Community picks β€” Generating Electricity

as of 1.0.5 Β· community opinion, summarized Β· checked 2026-10-10

Orserk (8) has the top level. Solmora Lux (6) adds Watering for the Ancient Power Generator, and Dynamoff (6) adds an egg-hatching buff for breeding bases.

Supporter: Puffolt (+1 Electricity). One Ancient Power Generator is said to run several high-pressure oil extractors, so few generator Pals are needed.

Sources: DCInside β€” μž‘μ—… μ’…κ²° κ΄€λ ¨ 정보 (2026-08-04) Β· DCInside β€” λ‰΄λΉ„μš© 거점 μž‘μ—… 팰 μΆ”μ²œ (μ€‘λ°˜~μ„Έκ³„μˆ˜) (2026-08-07) Β· Steam discussions β€” End game base pals? (2026-08-04) Β· palworld.tools β€” work, sanity, best pals (2026-10-03) Β· YouTube β€” 정식 μΆœμ‹œ ν›„ μ’…κ²° 팰 λͺ¨μŒ (μž‘μ—… 수치 κΈ°μ€€) (2026-07-15) Β· DCInside β€” 개인적 μ΅œμ’… 거점 팰 배치 (2026-07-27) Β· Game8 β€” Best Base Pals Tier List 1.0 (2026-07-30) Β· KeenGamer β€” Best Base Pals Tier List (1.0) (2026) Β· Arca.live β€” ꡐ배 거점: λ² μ΄λΉ„μ‹œν„° ν’€λ ˆμ‹œμ˜€ (2026-07-18) Β· Arca.live β€” λ‚΄κ°€ 보렀고 μ •λ¦¬ν•œ 거점 μ’…κ²° 팰&νŒ¨μ‹œλΈŒ (2026-07-16) Β· DCInside β€” μ€‘ν›„λ°˜ μ’…κ²° 팰 정리 (농좕 적성 μ‹€ν—˜) (2026-07-15) Β· Steam discussions β€” Best Base Pals (2025-01-08, pre-1.0)

Passive sets, how to get them, disagreements β€” all community builds β†’

Base = condenser β˜…0 with no passives (base tier also weighs nocturnal). Max build = condenser β˜…4 (raises the level), the best work passives β€” four for nocturnal Pals, three plus Insomnia for the rest β€” and the Pal's own partner skill bonus. βš™ = partner bonus that needs a facility or companion (ranked with it met). Formula & assumptions ↓ Β· Generating Electricity tier β†’

#PalGenerating Electricity LvBase
β˜…0, no passives Β· base tier
Max build
β˜…4, passives, partner bonus
Tier
max build
ElementOther workFood
1Orserk8
β†’10
2,000
S
12,600
+215% Β· night work via Insomnia
SDragonElectric9
2Solmora Lux6
β†’9
1,000
S
9,450
+215% Β· night work via Insomnia
at Lv10: 12,600
SWaterElectric6
3Azurmane5
β†’9
750
B
9,450
+215% Β· night work via Insomnia
at Lv10: 12,600
AElectric
8
4Dynamoff6
β†’8
1,000
S
6,300
+215% Β· night work via Insomnia
at Lv10: 12,600
BElectric6
5Fenglope Lux5
β†’8
750
A
6,300
+215% Β· night work via Insomnia
at Lv10: 12,600
BElectric5
6Snock4
β†’8
500
B
6,300
+215% Β· night work via Insomnia
at Lv10: 12,600
AElectric
4
7Snock Terra4
β†’8
500
B
6,300
+215% Β· night work via Insomnia
at Lv10: 12,600
AElectricGround
4
8Rayhound4
β†’8
500
B
6,300
+215% Β· night work via Insomnia
at Lv10: 12,600
AElectric
4
9Grizzbolt5
β†’7
750
A
4,725
+215% Β· night work via Insomnia
at Lv10: 12,600
BElectric6
10Relaxaurus Lux4
β†’7
500
C
4,725
+215% Β· night work via Insomnia
at Lv10: 12,600
BDragonElectric7
11Slowatt3
β†’7
400
C
4,725
+215% Β· night work via Insomnia
at Lv10: 12,600
BElectric
4
12Helzephyr LuxπŸŒ™4
β†’6
500
B
3,450
+245% Β· πŸŒ™ nocturnal by nature
at Lv10: 13,800
CDarkElectric7
13Beakon4
β†’6
500
B
3,150
+215% Β· night work via Insomnia
at Lv10: 12,600
CElectric5
14Mossanda Lux4
β†’6
500
B
3,150
+215% Β· night work via Insomnia
at Lv10: 12,600
BElectric4
15Univolt3
β†’6
400
C
3,150
+215% Β· night work via Insomnia
at Lv10: 12,600
BElectric3
16Dazzi3
β†’5
400
B
2,363
+215% Β· night work via Insomnia
at Lv10: 12,600
CElectric2
17Prixter Lux3
β†’5
400
D
2,363
+215% Β· night work via Insomnia
at Lv10: 12,600
DElectricGround5
18Penking Lux3
β†’5
400
C
2,363
+215% Β· night work via Insomnia
at Lv10: 12,600
CWaterElectric4
19Dinossom Lux3
β†’5
400
C
2,363
+215% Β· night work via Insomnia
at Lv10: 12,600
CElectricDragon4
20Puffolt2
β†’5
325
D
2,363
+215% Β· night work via Insomnia
at Lv10: 12,600
CElectric3
21Jolthog1
β†’5
250
D
2,363
+215% Β· night work via Insomnia
at Lv10: 12,600
CElectric
1
22Pengullet Lux2
β†’4
325
C
1,575
+215% Β· night work via Insomnia
at Lv10: 12,600
DWaterElectric1
23Celaray Lux2
β†’4
325
D
1,575
+215% Β· night work via Insomnia
at Lv10: 12,600
DWaterElectric2
24Dazzi NoctπŸŒ™1
β†’3
250
C
1,380
+245% Β· πŸŒ™ nocturnal by nature
at Lv10: 13,800
DDarkElectric2
25Sparkit1
β†’3
250
D
1,260
+215% Β· night work via Insomnia
at Lv10: 12,600
DElectric1

Nocturnal (πŸŒ™) Pals keep working at night. In the max build non-nocturnal Pals spend one slot on Insomnia to work at night, so they get one work passive fewer. Work amounts are the game setting amount for the level times the work speed bonus; the formula and assumptions are below. Tiers match this job's tab in the Work tier list (capturable Pals only).

Assumptions β€” effective work speed

game data of the listed version

Effective amount = work amount for the level Γ— (1 + sum of work speed bonuses Γ· 100)

  • Base: condenser β˜…0, no passives. Max build: condenser β˜…4 (raises suitability levels, rule below) + work passives + the Pal's own partner skill work bonus at β˜…4. In both, partner bonuses use the value for that β˜….
  • Nocturnal: in the max build a non-nocturnal Pal spends one slot on Insomnia (1β˜…, 10,000G at the surgery table) to work at night, so nocturnal Pals get four work passives and the rest three plus Insomnia (the community's Demon's Hand sets for night and day Pals). In the 1.0.5 data all 73 Dark Pals are nocturnal and no other Pal is. So the max-build tier has no nocturnal weight; only the base tier does.
  • Stacking: work speed % from passives and partner skills is assumed to add up and then multiply once. The real formula lives in the game code and cannot be checked from data.
  • Check: in the Handiwork-type table, bare Lv10 (5,400) is 1.50Γ— Lv8 with Demon's Hand (1,900 Γ— 1.9) β€” the same as the community's "Lv10 with nothing is about 1.5Γ— faster than Lv8 + Demon's Hand". Levels matter more than passives.
  • Level cap 10 (WorkSuitabilityMaxRank). A work suitability ticket (handbook) gives +1 per book, but how many one Pal can use is not in the data, so tickets are not scored (same for every Pal). The "at Lv10" value on work pages is a reference: the same passives and bonuses at level 10. There is no Oil Extraction ticket.
  • Base work speed is 100 for every Pal, so it is not multiplied in. What the Farming level values mean (production interval…) and whether work speed passives affect ranch output are unconfirmed (the community tests are all pre-1.0 and disagree).

Condenser β†’ work suitability level 1.0 patch notes + community tests Β· not in the game data

Suitabilities the Pal hasLevels added at β˜…4
1+4
2higher +3, lower +2
3all +2
4~5top three +2, the rest +1

β˜…1β€“β˜…3 each add +1 to one suitability (cycling from the highest level; ties follow the game data's suitability order) and β˜…4 adds +1 to all. Both the 1.0 patch-note wording and the Korean community's full-condense tests fit this rule (e.g. Renjishi Kindling 8β†’10, Solmora Lux Electricity 6β†’9 and Watering 4β†’6, Eidrolon Ignis Kindling 6β†’9 and Transporting 6β†’8, Frostallion Cooling 7β†’10). Cap 10. The +5% per β˜… in the game settings (StatusCalculate_GenkaiToppa_PerAdd) is for HP/Attack/Defense and nothing says it applies to work speed, so it is not included.

Work amount by level BP_PalGameSetting Β· WorkSuitabilityDefineDataMap

JobLv1Lv2Lv3Lv4Lv5Lv6Lv7Lv8Lv9Lv10
Generating Electricity2503254005007501,0001,5002,0003,0004,000

In 1.0.5 natural suitability tops out at Lv8; Lv9–10 are reached with passives, supporters or tickets.

Max-build passives (4 slots) passives.json β€” CraftSpeed, suitability rank, move speed (transport), nocturnal

JobsSet (best for each job, computed Β· one slot is Insomnia for non-nocturnal Pals)Total
Generating Electricity
Demon’s Hand +90%⚠ SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantArtisan +50%wild Pals Β· surgery implantInsomnia πŸŒ™ works at night or VampiricDoes not sleep and continues to work even at night.wild Pals Β· surgery implant
+215%
non-nocturnal Pals
Generating Electricity
Demon’s Hand +90%⚠ SAN decreases +15.0% fasterWorld Tree resources will not vanish when approached.World Tree Pals Β· one-time implantRemarkable Craftsmanship +75%wild Pals Β· one-time implantArtisan +50%wild Pals Β· surgery implantWork Slave +30%⚠ Attack -30%wild Pals Β· surgery implant
+245%
nocturnal Pals

Candidates: work passives the data says a Pal can get (wild Pals, Lucky Pals, World Tree Pals, surgery implants). Breeding passes on passives from the parents, so these are assumed to be collectable into four slots (the data has no per-passive inheritance limit). ⚠ = drawback. All candidates: Demon’s Hand +90% (World Tree Pals Β· one-time implant), Remarkable Craftsmanship +75% (wild Pals Β· one-time implant), Lucky +20% (Lucky Pals), Ranch Master Farming rank (wild Pals), Artisan +50% (wild Pals Β· surgery implant), Farmhand Farming rank (wild Pals), Serious +20% (wild Pals Β· surgery implant), Work Slave +30% (wild Pals Β· surgery implant), Conceited +10% (wild Pals)

Work speed passives left outWork speedWhy
Speedy Worker Lv. 4+25%A trait on player gear (accessories, headgear) β€” not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it
Motivational Leader+25%Targets the player (ToTrainer), not the Pal's own work speed
Speedy Worker Lv. 3+20%A trait on player gear (accessories, headgear) β€” not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it
Speedy Worker Lv. 2+15%No way to get it: not on wild, Lucky or World Tree Pals nor by surgery
Speedy Worker Lv. 1+10%A trait on player gear (accessories, headgear) β€” not on wild, Lucky or World Tree Pals nor by surgery, so Pals cannot get it

Partner skill work bonuses values β˜…0β€“β˜…4 from the skill text Β· conditions from DT_PartnerSkillParameter

No partner skill gives a work speed bonus for this job.